How to: Preload Resources

Cocos Studio does not support asynchronous loading configuration files but supports asynchronous loading UI images.

Use this function TextureCache::getInstance()->addImageAsync(filename,callback) to load images to memory, and then load UI images.

*Note The loading efficiency of UI has been considerably improved since Cocos 2d-x v3.2. Now loading UI images from memory takes the most loading time.*

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