How to: Preload Resources
Cocos Studio does not support asynchronous loading configuration files but supports asynchronous loading UI images.
Use this function TextureCache::getInstance()->addImageAsync(filename,callback)
to load images to memory, and then load UI images.
*Note The loading efficiency of UI has been considerably improved since Cocos 2d-x v3.2. Now loading UI images from memory takes the most loading time.*
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