Release Notes
What’s new in v3.10
- Provides a unified setup for both Cocos2d-x and Cocos. This allows you to stay
up to date with the latest Cocos2d-x releases. This includes using precompiled binaries
and source code, in a single place. As always the source code is available
from GitHub but, there is no longer a.zip
file available containing the
source code. - New Cocos Launcher tool! Cocos Launcher allows:
- One step to create a new project with the engine, by using precompiled libraries or source code.
- Easy integration with SDKBOX for 3rd party services: Facebook, IAP and many more.
- Developers to provide feedback and get support, directly within Cocos Launcher, making
it simple to contact the engine team for help.
- UI System:
- Reimplemented
Scale9Sprite
to improve performance and reduce memory consumption. - Changed
PageView
to derive fromListView
.PageView
can add any widget as a child. - Added three new overflow types to
Label
: CLAMP,SHRINK, RESIZE_HEIGHT. - Fixed a bug in
ClippingNode
that corrects its behavior when being set as a child.
- Reimplemented
- New and improved Programmers Guide! Adds JavaScript, Cocos Studio, Cocos, bug fixes and more.
- Improved JavaScript Bindings: follows SpiderMonkey GC best practices making it more robust.
- Added
ccslog
to output Lua project log in Cocos output section.
What’s new in v2.3.2
- Added skybox for 3D scenes and cameras. (Available for Cocos Framework v3.8)
- One button configuration of development environment.
- Support for Traditional Chinese.
- Web simulator is supported for JS projects. (Available for Cocos Framework v3.7+)
- Reference Manual, Tutorials and API are integrated to Documentation.
- Improved searching experience at Cocos Store.
- Improved support for printing debug information of simulator on Windows and Mac.
- Improved check for uppercase and lowercase in file and folder names.
- Support for opening the publish directory when configuring project settings.
- Display AtlasLabel widget by default.
- Support for marking a bone with colors.
- Added color frame for skeletal animation.
- Added blend frame for skeletal animation. (Available for Cocos Framework v3.8)
- Bone’s color and opacity cannot be cascaded by its parent. (Available for Cocos Framework v3.8)
- Cocos Framework samples are available at Cocos Store.
- Fixed a bug that when creating a project, the installed Cocos Framework is missing.
- Fixed a bug about skeleton display on a tiny canvas.
- Fixed a bug that failed to import blend frame from Cocos Studio v1.6.
- Fixed grammatical errors in English user interface.
- Several bug fixes and improvements.
What’s new in v2.3.1
- Added custom settings for Cocos Framework & Simulator. (Support Cocos Framework 3.7)
- A “Publish All” option is added in project setting.
- Added API resources, where copying and pasting are available.
- Added “Simplify Widgets’ Initial Resources” option in Preferences. (Currently support Button, CheckBox and Slider)
- Support first character, character width and height adjustment for BitmapLabel.
- Added outline and shadow settings for TTC font format.
- Updated FAQ document about package error solution.
- Improved outline effects.
- Remove “xxx missed” display. (Support Cocos Framework 3.7)
- Transformed simulator’s menu layout from menu bar to context menu on the title block.
- Improved UI design for Widget and Properties panel to make it user friendly.
- Improve browsers display for JS projects. It is not necessary to add JS project resources to src/resource.js. (Support Cocos Framework 3.7)
- Improved Shadow Offset accuracy by adjusting its value with two decimal places.
- Support copying and pasting in Document page.
- Added FAQ in cocos Feedback section.
- Fixed a bug that the outline width is changed from 1 to 0 when open a project.
- Fixed an issue that when published C++ project resources to VS, the resources were not refreshed timely. (Support Cocos Framework 3.7)
- Fixed a bug that pressing Shift+B/T/Q/W when renaming widgets on structure tree would exit edit mode.
- Fixed a bug of white screen on rendering section when selecting Clipping for Containers.
- Fixed a bug on Windows that when dragging animation timeline slider right and back to frame 0, the rendering section gives no response.
- Fixed a bug that when dragging animation time slider to the right, it would keep moving when the mouse button is released, and the rendering section gives no response.
*Note Please quit cocos and Cocos Studio before installing v2.3.1.*
What’s new in version 2.3.0
- Added support for quickly switching reference coordinates and coordinate origin after selecting multiple objects in 3D scenes.
- Added rulers and guides in Scene, Node and Layer.
- Save list of resources to .json file when publishing them in JSON data format.
- Improved gridlines support in 3D Scene.
- Added visible/ invisible settings for Anchor Point, the shortcut is Ctrl+Shift+A (Windows)/ Command+Shift+A (Mac).
- Updated cocos documentation in Launcher.
- Fixed a bug that the Label still have an outline effect when outline width is set to zero.
- Fixed a bug that after changing FNT and refreshing the list of resources, the effect failed to render.
What’s new in version 2.2.9
- Fixed a bug that when extracting .png images from a plist file, images with transparency will be lost.
#What’s new in version 2.2.8
- Added 3D world axis to adjust view.
- Added 4 arrow keys to move 3D scene.
- Added a default camera in 3D scene.
- Added support for 3D objects scaling.
- Added a right-hand button and a shortcut key to move 2D canvas, press the right-hand button (Q) to enable move canvas and press arrow keys (W) to disable the function.
- A lua publish plugin is available in Cocos Store.
- New design of Launcher interface, added support for opening a project or opening the folder containing the project.
- Updated a tutorial for getting started with cocos.
- Eased the process of deleting projects from resource panel, remove reference or move to recycle-bin/ trash.
- Fixed a bug that PercentWidthEnabled and PercentHeightEnabled cannot update.
What’s new in version 2.2.6
Fixed a bug that images may lost when open a project containing multiple spritesheets.
What’s new in version 2.2.5
- One click to deploy and run App on iOS, Android, Win32, Mac and in Browser.
- Package JS projects to HTML5 App.
- Added support for 3D widget extensions.
- Added support for copying *.csd file in the resource panel, the shortcut key is Ctrl/Command+D.
- Double click the nested *.csd file to edit it directly.
- Added stroke and shadow settings for Buttons and Label. (Based on Cocos2d-x 3.6)
- Added settings for slow motion animation. (Based on Cocos2d-x 3.6)
- Added blending functions for Sprite and Particle widgets. (Based on Cocos2d-x 3.6)
- Added support for the history of color picker.
- Batch edit TreeNodes to display or be locked.
- Simplified the process of creating a project, integrated complete projects and resource projects into cocos projects.
- Upgrade resource projects to complete projects.
- Shortcut (Shift + Q/W/T/B) to adjust the render order of objects.
- Added “append the beginning frame as the ending frame” option, to easily create a repeating loop of SpriteSheet animation.
- No limit to rename the node.
- Enable drag and drop for 9-Slice.
- Support attached resources for widget, default size of the widget is the resource’s size.
- Improved the display of 3D grid lines.
- Improved the UI of publishing and packaging projects.
- Fixed a bug for the imported 1.6 UI projects, that only change the tree display but the visibility of widgets.
- Fixed a bug that the size of ScrollView Area is limited by its content size.
What’s new in version 2.2.1
- Fixed a bug of the extension used for SpriteSheet files.
What’s new in version 2.2
- Introduced 3D scene editor— with modules, particle effects and cameras (Based on Cocos2d-x 3.5).
- Added support for custom controls with Lua scripting.
- A new look and feel to the Cocos Store user interface, one click to download, install and remove resources, description and comments about resources are provided.
- Added support for varying playback speed of animation in order to provide a better preview experience (Based on Cocos2d-x 3.5).
- Added support for custom data about widgets’ advanced features (Based on Cocos2d-x 3.5).
- Added support for multi-resolution, allow free adjustment to common screen resolution.
- Improved the data exported from the editor, support Cocos2d-x 3.4 Final.
- Improved the experience of creating projects by integrating New Project and Sample Project.
- Name property check on new projects in order to make sure variable names are valid.
- Modify layer size in Properties section.
- Set Pin & Sizing properties directly with numbers.
- Empty Button’s default background files to reduce file size.
- Improved .csd files synchronization.
- Improved the efficiency of opening a project.
- Fixed a bug on Mac OS X 10.10.2 that updating package could not be opened automatically.
*Note Data exported from cocos v2.2+ can be loaded in Cocos2d-x v3.4+.*
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